As a group we all decided on what game we were going to create. We started with the prompt “Urban Legends” and decided that we would make a first person shooter where the player fights waves of minions before combating against a boss, the Jersey Devil. Work was split up and given to those with the most knowledge and confidence with the tasks at hand. The work originated from art and a lot of the design was decided before any concepts were made. We would all often regroup from time to time to decide or rethink ideas during the work process.
I was originally responsible for creating the goat/minion model. Working with Rebecca’s concepts I created the minion enemy model (a zombie goat). While Chris uv mapped and rigged the goat, I pieced together and fixed Rebecca’s Jersey Devil model. After completing the model I went back to working on the goat. I paint weighed it and animated its “jog” cycle. Once I was finished with the goat I began animating the devil and ran out of time before it could be completed.
Just a short video of clips from an “adventure” with some friends to the “outside”.
Interaction Review of Clicker Heroes and Fairytale Kart Race
Clicker Heroes, developed by Playsaurus, is an idle game where you tap the screen to kill monsters. This game can be played on different platforms, but I played it only on my android phone. Immediately upon pressing your finger on an enemy you are rewarded with two forms of feedback, visual and sound. The sound feedback is just the noise of a blunt impact. The visual feedback/reward is much more complex and interesting. Upon hitting the creature you see three things. First the creature reacts to Continue reading
New Site: http://derekewinsor.com/dwPersonal/
This semester I have learned how to rig a model and have improved in my ability to animate a 3d rig. I have seen the bulk of my growth in this final group project. I have found that I feel very comfortable leading a group, and I have come to terms with the idea that I am not as bad with character modeling or UV mapping than I had thought I was. This summer I intend to improve more by creating the “memories” animation that I had pitched before. Even if it doesn’t turn out well enough for me to add to my portfolio, it would still make for some great practice. And even though this current final project isn’t coming out so well, I have learned so much from being a part of it that I am actually very interested in leading another if I get the chance. The biggest mistake that I have learned from is to not let people handle things that they know nothing about. And to never take their word for something. If someone cannot prove to me that they are capable of something, then they should never be put in charge of making whatever that thing is. These may all be somewhat random and weighing more heavily towards learning in the end of the semester rather than the beginning, but that’s just how things turned out.