The Interactive Media classes that I am a part of is working with a class of coders to create three games. This is my check-in on what I did on Wednesday, October 11th 2017.
Before class I took screenshots of different angles of the Escape Pod model and the assets inside and uploaded them, and the Maya file, onto the Google Drive for others to use.
Before and during class I revamped the spreadsheet to reflect what I learned from the meeting the night before. During class I helped better define what the coders want and are envisioning for the game to people creating concepts.
The Interactive Media classes that I am a part of is working with a class of coders to create three games. This is my check-in on what I did on Tuesday, October 10th 2017.
I went to the other Interactive Media class and filled in the people working on the Horror VR, bringing them up to date. I stayed in that class and added the finishing touches to the Escape Pod Demo that I was going to present to the coding class later that day. I advised those who were interested in making the horror game to try out VR on the first floor and two people went.
Later on I went to the coding class and presented the demo with Tyler Sudyn. There was a lot of collaboration back and forth. I got plenty of feedback on what they wanted and what objects will need to be made. Before leaving I added the coders to the Google Drive and made sure that they had the Escape Pod object file that I had uploaded.
Using different materials that I found on the Substance Share website, I created a creepy/cute one eyed fleshy sack thing.
I am going to do a documentary about a person who is in love with trees. This person hugs trees, sleeps in trees, and even has elaborate dinners with trees. A narrator will guide the video with there being interviews with the tree lover and with people who have seen them. There will be three different types of camera shots. One where the camera will be held and follow the tree lover, another where the camera will be stationary for interviewing people, and a third when the camera will be on a tripod recording the tree lover doing tree loving things. I will be recording in the woods above Alfred State campus. Most of the recording will be done during the day between 10-3 for optimal lighting. The lighting is important so that there will be enough contrast, making the shots look more interesting.
As a group we all decided on what game we were going to create. We started with the prompt “Urban Legends” and decided that we would make a first person shooter where the player fights waves of minions before combating against a boss, the Jersey Devil. Work was split up and given to those with the most knowledge and confidence with the tasks at hand. The work originated from art and a lot of the design was decided before any concepts were made. We would all often regroup from time to time to decide or rethink ideas during the work process.
I was originally responsible for creating the goat/minion model. Working with Rebecca’s concepts I created the minion enemy model (a zombie goat). While Chris uv mapped and rigged the goat, I pieced together and fixed Rebecca’s Jersey Devil model. After completing the model I went back to working on the goat. I paint weighed it and animated its “jog” cycle. Once I was finished with the goat I began animating the devil and ran out of time before it could be completed.
Just a short video of clips from an “adventure” with some friends to the “outside”.